Hypershunt starsector.

The Aurora is a top-end, high-tech cruiser. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. A powerful epitome of High Tech playstyles in a player's hands and a ...

Hypershunt starsector. Things To Know About Hypershunt starsector.

Yes. It is the top view. On that account: That would be an incredible ship if that was the side view. It is kind of a shame that Starsector got no 3D ship models. Top. Not that it matters in space. Maelstrom is a hell of a ship. I love this thing, it's a Thin boi. It's a standout cast member like the Versant in a lineup of ships that otherwise ...whats the name of the mod that increases the range of the coronal hypershunt tap? ive been looking for a mod to increase the range after the map generation fucked me over and decided to spawn both of the coronal hypershunts in the same corner of the map does anyone know what its called? ... r/starsector • Been playing diable avionics ...Yeah, the bad part about the hypershunt is that it requires ten units of transplutonics to keep the 5th industry slot, and if you get any cut in supply (shipping disruptions), you take a huge 5 stability penalty. You can find colony items from stuff like research stations, mining stations, survey ships and motherships. They're kind of uncommon.47K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Advertisement Coins. 0 coins. Premium Powerups Explore Gaming ... About 3 LY from a Coronal Hypershunt, insanely close to Tyle and the other planet in the system is Barren with rich ore and extreme heat. This is going to be a fun one.

Nightmare Fuel / Starsector. Nightmare Fuel /. Starsector. The Persean sector is fraught with peril for the surviving inhabitants who are trapped there, from the numerous pirates and religious zealots to the almost entirely unmapped outer systems that few return from. Not to mention that technology has been degrading over the past few centuries...r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i.e, 1v1s onslaughts) r/starsector •

I was searching around this topic, since using either the Orbital Fusion Lamp and the Hypershunt Tap leaves you with an obscene amount of commodities to import, and even makes me doubt wheter or not meeting the demands by local production seems difficult.. I haven't been able to test this lately, since im a bit busy IRL and im what could be …Speedrun the hypershunt battles, and then savescum them to try to get the weapons I wanted. (Result: the types of weapons dropped after the battle is largely fixed, however there is some randomness to the quantity of each weapon type dropped. ... Starsector > General Discussion > Coronal Hypershunt guardians early . Powered by …

The Hyperion is a High Tech frigate with an immensely demanding upkeep for its size. With its impressive flux values and 3 medium weapon mounts, the Hyperion fills a role similar to a compact destroyer or heavy frigate. Wolfpack Tactics (SPOILERS) 0.96 Reduced mass to 200 (was: 300); affects ship/ship and ship/asteroid collisions etc Added built-in Delicate Machinery 0.95.1a Phase Teleporter ... 93 votes, 26 comments. 34.0k members in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... POV: it is your first victory on the Coronal Hypershunt. Meme. 401. 47 comments. share. save. hide. report. 346. Posted ...When you found a Corona hypershunt you have to defeat the 2 Doritos who guard it. They drop the most powerful weapons of the game mind you but killing them is a late game task because you need a really strong fleet to pull that of. After that you have to bring a lot of building materials to the hypershunt to repair it.Go to starsector r/starsector ... Penelope's Star is less than 10LY from a hypershunt, but that same hypershunt is less than 10LY from a 3-hab system, two of which have good food producers. However, the perfect terran-ecentric agri world is 9.9LY from a different hypershunt, with a perfect defence and mining world in the same system, with ...

Remote Hypershunt Survey: scans all Coronal Hypershunts in the sector, adds their location to the intel screen under the "Megastructures" tab, and adds markers to the intel map. ... A gate activating utility mod for Starsector Resources. Readme License. View license Activity. Stars. 0 stars Watchers. 1 watching Forks. 1 fork Report repository ...

Provides a brief engine boost, propelling the ship forward at an extreme velocity. -In-Game Description. Very brief, very fast burn; moves about one ship length forward. Can still steer and use shields, but can't move backwards. Stores up to two charges. This ship system is known to be used on the following ships:

Like Xyphos, the Sarissa is a defensive fighter, incapable of separating from the carrier. Unlike the Xyphos it takes on a more active role serving as a semi-reliable source of kinetic damage in addition to obliteraing anything that comes close with its Canister Flak system. Note that while two Light Autocannons per craft may seem impressive, the Sarissa's abysmal flux stats mean it can fire ...About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...The IR Autolance is a support fragmentation burst damage weapon. It stores enough charges to fire for little over four seconds dealing about 2200 damage in the process (ammo regeneration included) As a beam weapon dealing fragmentation damage, and therefore being only 1/8 effective against armor, its capability against fighters is rather ...In this part i focus first on getting XP and enough money for restoring the Ziggurrat. After that you can see how i visit the first Hypershunt to convince the guards …Coronal Hypershunts/Taps suck. 20,000 metals, 5,000 Transplutonics all in one haul to activate it. 10 transplutonics demand to keep it running. -5 colony stability due to having 5 Industries over the max of 4. You get penalized for that.

The Atlas-class ships are large space-borne cargo platforms with FTL drive and a few defensive systems. Hundreds of containers can be latched on to the hull and carried with ease by this behemoth.Typically used to efficiently resupply entire outposts, the Atlas is ill suited to the small and fast trade runs that are the mainstay of commerce in the sector. Their slow speed and large size always ...Ships. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech .The hypershunt has no mention of music, unless I'm mistaken. I think it's separate, and do feel that the setting would be a bit cheapened if the third major conflict was yet again AI. The hypershunts are mentioned by the college woman that they are the key to possibly permanently powering up the gate network, and the gate network is the link to ...So here are the stats of the hypershunt ships, if it helps: All Omega ships have Resistant Flux Conduits built in.-Tesseract: Cruiser size, 24 DP. 10000 hull, 1500 armor. Shield arc of 150 degrees, 0 flux upkeep, 0.5 flux/damage. 15000 flux capacity, 1500 dissipation. 1 Large Universal, 4 Medium universal, 6 Small Universal.Shock Repeater. "Somehow it got past the cordon and among the support flotilla. Fused sensors, nav, and life support on the crew transports before the wolves took it out. Now we've got a lifetime supply of Volturnian lobster in deep freeze, but no spare 3rd-gen air cyclers. That's executive priorities for you."

As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. For more information about how salvaging bonuses work see the ...

The Domain Exploration Derelict (or simply derelicts) are a "faction" representing the leftover exploration and colony ships sent by the Domain to explore the Sector. Some of these probes and ships are still around, waiting for someone to recover them. They are the remnants of the Explorarium, the Domain organization that first discovered and charted …Colony management is kinda busted in 0.95. TL;DR: The new upgrades seem to push players unavoidably into even MORE Alpha-Core-Admin spam than the last version. That's because the requirements for all the little goodies to function - including the hypershunt and the cryosleeper and the fusion lamp - all necessitate an array of extremely-specific ...Fandom Apps Take your favorite fandoms with you and never miss a beat.The Omen provides amazing combat and strategic utility via its EMP Emitter ship system, and built-in High Resolution Sensors hullmod. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. In truth, the ship should be built around the EMP emitter being treated as it's Primary weapon - It lacks enough hardpoints of any type or size to carry ...-Flavour text mostly changed, but Coronal Hypershunt activation sequence remains vanilla. -Cryoarithmetic engine's reqs are not editable (it won't be useful on other planets anyway).-Pollution isnt exactly "removed", it just takes 10^36 cycles to develop. Any existing pollution will stay.Seriously how does this thing work. Find a coronal hypershunt. fucking die Clear out the friends guarding it. Repair it. Establish a colony within 10 LY of the hypershunt, and slap that thingy on the colony. So long as you can supply ten transplutonics (holy shit), you'll get an extra industry slot. The "easiest" way to supply that much is to ...

No gate or hypershunt unfortunately. comments sorted by Best Top New Controversial Q&A Add a Comment G3er0 • Additional comment actions. I have recently found my first ever naturally occurring mild world. ... Starsector is such a good game i have trouble enjoying other games.

The Soil Nanites is a special Colony item. It can be installed into Farming industry. Soil Nanites have a base price of 60 000 credits. No transplutonic ore or volatile deposits. Increases farming production by 2 units. As an industry item added in Version 0.95, Soil Nanites can be found in all Special Item spawning locations. Industry Colony Only up to date for version 0.95. It is likely ...

Resonator MRM Launcher. "We're confounded by guidance, propulsion, payload containment... just about everything. Whether we're even dealing with baryonic matter is unclear; we've simply not been able to contain a specimen for long enough to get good data." - Memo recovered from Alpha Site lab complex.Fighter. Fighters are small ships that travel in groups from two to six, with an exception of a Cobra Bomber, what travels alone. They come in various forms, including interceptors, bombers, heavy fighters, assault fighters and support fighters. You will choose between fighters based on damage type, speed, engagement range, and rate of replacement.Starsector (formerly Starfarer) is a top-down 2D space sandbox/RPG/combat game by Fractal Softworks. It is in development with the current version at alpha .95.1a and no specified release date for the final version. From the website: Current Features Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to level up your skills Detailed space combat ...Capital ship commander, Wolfpack, all rounder. Except for being carrier focuses. Going full star wars and having fighter ship combat. How does one play in this way? Sitting in an astral sounds boring. So do you just use a frigate and support your legions of fights? Or a capital with fighters like odyssey. How much of your fleet should be carriers?r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i.e, 1v1s onslaughts) r/starsector •Basically title. I found 2 Hypershunt taps and a cryosleeper station, but forgot where. Anyway to see that? theres a mod called "scan those gates" which lets you find the location of all of them instantly, and captains log which adds a megastructures tab iirc, though the former might have it on its own, not sure.Extends the range of ballistic and energy weapons by 250%. The range of point-defense weapons is only extended by 60%. Also increases target-leading accuracy and greatly increases in-combat sensor range. This only occurs on station-type ships Provides the station with a +2000 SU vision range boost 50% low recoil multiplier and also 50% lower recoil per shot +50% autoaim target leading bonus At ...If you want your mod added to this list, PM a moderator. List of moderators.Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0.95a).If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put …Colonies are player-owned settlements on planets within the sector. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Colonies were added in version 0.9a. An in-progress blog post is available at dev blog post ...0.5. "Anomalous hull designated codeword 'Facet'. Motion to create security level SUPER ALABASTER passed and content of 'Facet' encounter debriefing made classified at this level. High Hegemon, if I may speak freely, keeping an entire flotilla quiet on this one is going to be a real challenge for COMSEC." –In-Game Description.Category page. Edit. Low Tech hulls are a staple for many pilots in the sector. These ships rely greatly on ballistic and missile based weapons, and boast high hull and armor levels. They are very-much frontline ships capable of both taking a beating, and dishing out a considerable amount of damage.So, I've been playing Starsector for weeks and I love this game, in my actual game I got 3 colonies and a great source of income but I have a problem. My fleet consumes a lot of supply and fuel, my fleet is mainly composed of 4 cargo ships, 3 medium fuel ships, 2 hammerhead ships, 2 carriers, 2 captured light pirate destroyers, and 9 escorts ...

The Hypervelocity Driver is a medium kinetic weapon with high range. It is essentially an intermediate between the Railgun and Gauss Cannon. Best used for sniping enemy shields from afar, the HVD's range and accuracy are balanced out by its poor DPS and rate of fire, and its relatively high OP cost. Its decent damage per shot and added EMP damage also make it modestly effective against armored ...Corocal Hypershits are obliterating me. How can I defeat the coronal hypershunt defense drones? I currently have a Ziggurat, 1 Doom, 3 Paragons, 1 XIV Legion, 1 Conquest and a few smaller ships as well as remnant ones. That does not mean I don't have the ability to manufacture almost any ship and weapon in the game, meaning I have all the ...It's from the new update, called a Hypershunt Tap. It's installed in your population and infrastructure, with the additional auxiliary requirement of having restored a coronal …Instagram:https://instagram. shooting in raeford nccernohous chevann arbor exclusive menukare11 meteorologists 0.5. "Anomalous hull designated codeword 'Facet'. Motion to create security level SUPER ALABASTER passed and content of 'Facet' encounter debriefing made classified at this level. High Hegemon, if I may speak freely, keeping an entire flotilla quiet on this one is going to be a real challenge for COMSEC." –In-Game Description. True to its name, the Dragonfire DEM Torpedo is the low capacity, hard hitting version of the DEM family. The torpedo fires from 1000 units away and its beam has base 8000 DPS applied for half a second, making it particularly devastating against armor, but ineffective against shields, against which the Dragonfire can only generate easily dispersible soft flux. Like most DEM missiles, the ... tdecu hoursstanton optical omaha The Starliner is a Midline, civilian Cruiser primarily used to transport Crew and Marines. A Starliner is unsuitable for combat and lacks support function for ground assaults, but is the largest dedicated transport available that does not actively use its crew for other purposes, making it suitable for establishing colonies or destabilizing the economy in the sector. .95.1a-RC6 Description ... chrysler financial payoff The Autonomous Mantle Bore is a special item. It can be installed into the Mining industry. Autonomous Mantle Bores have a base price of 80 000 credits. Not a gas giant and not habitable. Increases production of Ore, Transplutonic Ore, and Organics by 3 units. Increases Pather interest by 4. As an industry item added in Version 0.95, a Autonomous Mantle Bore can be found in all Special Item ...Corocal Hypershits are obliterating me. How can I defeat the coronal hypershunt defense drones? I currently have a Ziggurat, 1 Doom, 3 Paragons, 1 XIV Legion, 1 Conquest and a few smaller ships as well as remnant ones. That does not mean I don't have the ability to manufacture almost any ship and weapon in the game, meaning I have all the ...Coronal Hypershunt within 8.5LY of Duzahk. Derelict XIV Onslaught, XIV Legion, and a Paragon are near core worlds and are easy to recover with story points. Locations of the ships and shunt are below if you want it spoiled: Coronal Hypershunt: Gamma Brador, blue giant south-east of Samarra core world.